Itch Io Page Updated
ATLYSS » Devlog
As the new iteration of Atlyss comes closer to public release, I've went ahead and updated the lot of the itch io page to display what's new and additionally noting the Legacy versions of the game that are currently available to play right now. While giving out promises of a release is quite taboo and usually off by a margin, it's safe to say for me that the next biggest version I have coming for the game will officially be the new public release of the new iteration. That version will be 0.3.0a. (Where the game is now, is at 0.2.0b.)
Thank you again for your patience and understanding, and most importantly, your interest!
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ATLYSS
Status | In development |
Author | Kiseff |
Genre | Role Playing |
Tags | Action RPG, Atmospheric, Character Customization, Furry, Low-poly, Multiplayer, PvP, Retro, Singleplayer |
Languages | English |
More posts
- ATLYSS Build 3.4.8a Released!76 days ago
- Addressing Solo Difficulty79 days ago
- ATLYSS 3.3.0a Singleplayer Demo Released!80 days ago
- Atlyss Demo Releasing 8/16!! (5pm PST)85 days ago
- Atlyss Demo Delay Notice97 days ago
- New Atlyss Demo Approaching (8/1/2024)Jun 24, 2024
- Atlyss Singleplayer Demo 0.9.2a ReleasedMay 10, 2024
- Atlyss Alpha Demo 0.9.2a releasing 5/10/2024May 07, 2024
- Atlyss Alpha Demo 0.9.0a ReleasedMay 01, 2024
- Atlyss Alpha Demo 0.9.0a Releasing 4/30/2024Apr 23, 2024
Comments
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Are you thinking about releasing the game for mobile?
planearas subir el juego en steam? solo es una duda
I'll be looking to get this game out on Steam, definitely.
eso es genial!! >w<
I haven't payed attention to this project in a while since I played a demo of it on browser.
But was this made on Unity? Obviously saying this because of recent news.
It is being made in Unity, and I'm aware of the news. It's extremely disappointing. I'll be learning other engines on the side then potentially port it to the said engine in the future. In the meantime I'll still be developing in Unity while I'm getting familiar with other engines.
Unity has made an updated on their new BS. Worth looking into, but i believe with these changes you should be able to continue using Unity for this game at least. But i do not know enough about the situation, so don't take my word for it.
I noticed. I've decided to stick to the version of Unity that I'm using for Atlyss until it's finished. For future projects I'll be using either Godot or Unreal instead going forward.
Nice, good job so far.
Hopefully one day or another, I'll get to play this game with a few friends!