ATLYSS Build 3.4.8a Released!


- Atlyss 3.4.8a Singleplayer Demo Released -

This update is meant to make the singleplayer experience a lot more tolerable and more tuned for solo play.

  • Enemy defenses lowered, but max health and damage output increased
  • Shop now scales with the players level (only up to 7 at the moment)
  • Shop sells gear items for the unlucky rng experience
  • Class tome quests now provide gear
  • New Catacombs Hard Mode weapon drop from the loot table
  • Reworked fighter skills such as blood gush scaling with Attack Power
  • Reworked stamina system, charge attacks that are not magical use stamina as a resource
  • Stamina regeneration much faster
  • Non-bulwark parry window increased, parry stagger time increased, ability to parry multiple targets more easily
  • Increased hit iframe buffer
  • Made bells a little more powerful / effective
  • Increased respawn times on multiple enemy spawners
  • Locked off the unfinished / unpolished maps such as tuul peak and the gate of the moon / beyond for now

To find your character files from the last demo, they are located within this directory:


Files

ATLYSS_3.4.8a_SingleplayerDemo.zip 126 MB
94 days ago

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Comments

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There needs to be clearer indication on what classes apply to what weapons, and/or a way to change said class after taking it. I took Fighter class thinking that my katars, which are in fact melee weapons, would be affected by the melee class. I'm just now finding out that they're not.

(-3)

I agree, it would be great to see this game on phones, at least for now the browser version😢

This alpha is amazing, and with the Beta changes, I honestly think this will be one of best indie games in recent history! I will say though, more dynamic weather and some more quests, maybe a decent story, and it'll be done in my humble opinion.

(+1)(-5)

When will it come to mobile

(+1)

So far it's really good

The graphics and sound design takes me back to PS2 OG Xbox era

The movement and control response is smooth and sharp

Character customization is middling, but still covers enough. Devs maybe would add more species later.

One character creation issue; I couldn’t find a way to spin the character model around to check back/tail looks, or side view of face. 

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Controller support is available, but is still limited, even when rebinding. [Used Xbox controller]

Two major issues; D-pad is not detected and lock-on is finicky.

I tried to map the D-pad to functions like the skill bar, but it didn’t pick up at all.

Lock on requires the crosshair to be directly on the target, easy way for the devs to fix this is to increase the radius of which an enemy can be ‘highlighted’ by the crosshair

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Other slight issue is when opening the inventory/skills/other menus; pressing the same button doesn’t close the menu, I need to press ESC on my keyboard

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In short, it's a very promising game and I hope work on it continues.

Loving this game so far! Gotta say though, it can be quite tough unless you grind a bit of exp. (Also I like that you can make your character nude without removing their gear lol) I seem to be stuck though. I've unlocked Crescent Keep and done all three levels of Sanctum Catacombs. Am I missing anything or is that all there is to the demo for now?

(+1)

anyone know if this will come to steam

Was really hoping to try this game out but I can't get past the character creator. No matter what race I select the "Create Character" button remains greyed out and un-clickable. Am I missing something?

You have to set your attribute points before creation. It's the symbol with the red and blue shield.

That was it, got past the character creator now. Many thanks

(+1)

I accidentally deleted the old save files lol

(+1)

I seem to be unable to install this game properly, it seems to be either missing files or there is an extra step I need to do. I am unable to create a character and says some files for profilecollection and input control are indeed missing.

(+2)

I like the game as a whole, here's concise feedback: Needs more interesting quests/sidequests, enemies less tanky, more dungeon and enemy variety, more combat complexity

Suggestions: extra damage from hitting enemies from the back/side, plunging attacks

(+1)

Really nice game,I love how cute and curvy you can make your characters, I will keep a eye on this game.

(1 edit) (+2)

Games Good! This update was very nice overall, especially the price change for the illusion stones, I hated grinding for those! And combat feels like its a little more forgiving now, although I kinda miss the challenge.

Anyway keep up the good work! ps: Cant wait for Multiplayer!

Also this is the highest I've been able to get in any of the areas so far. (srry for the modded textures btw)

(+1)

I find it funny how your character can interact with NPCs while performing looped emotes.

Which leads to the lovely scenario of talking to Angela as I slap my butt nonstop.

(+1)

how do you emote?

(+1)

Press Enter to open up the chat menu and type in either of these, with slash included:

/clap

/think

/dance

/taunt

/shrug

/sit

Dance, taunt (the one my character's doing in that screencap) and sit are the looped ones.

(+1)

thank you

(+2)

Excuse me, sorry for bother, but I accidently took the wrong class, I wanted Warrior but I took Mystic by accident, there's any way of me being able to change my class?


Btw, I loving the game so far, I play since the first version, I more than ecxited to play online with my friends! Keep the good work, I looking foward to get this game on my Steam to relax and have fun!

(+1)

i absolutely love this game! though i still cant figure out how to enable multiplayer.

(1 edit) (+3)

Firstly Gotta Say Absolutely Loving the Game so far, Was Really hyped for Bandit's implementation was alil Shocked to see you removed the Arrow Collection Ammo Requirements for Bow certainly makes it more useable, rather than just being a Long Range Aggro Tool before swapping to the Katars until you were sitting on a decent stock pile. [Though Adding Additional Arrow Types to the Poison Arrow Skill that can be Rotated like Poison(DoT)/Snare(Stun)/Explosive(AoE)/Thorns(Area Denial) would be pretty Amazing]
 
I Will say though, Bow skills, Volley in particular, can we get some kinda marker or means to Aim where it will come down, possibly targeting the foe you're locked onto. cause so far trying to play it by ear and Guesstimate where it will fall alongside if it'll come out in time to actually hit something coming at you is just a tad vexing. (i'm gettin better at it but it's very easy to fire it past the target or right over them only for them to outrun it approaching me before the arrows come down.)

Aside from that I found a Scroll that let me Learn Spread shot and I really think it should be the Main Stay skill swapped for Volley,

I Say this because it was Such a Game Changer getting that one skill  as up until I got it Handling Mixed Groups of Enemies as a Bandit was an Absolute Nightmare there's really no good solutions once a Group of Foes get up on you Especially Wisps and Geists the Geists have an Obvious Wind up for attacks that you can see coming from ages away, But those Danged ole Wisps Especially the Toxics They can Hardly be Seen Winding up in a Crowd before suddenly they're Bull Dozing through you and since they're over lapping in a Crowd Bow can't really focus one target, and Katars struggle with being Surrounded due to it's understandably short Range, would it be Possible to make the Katars move a bit Further when you strike while holding a Direction making it a more Mobile Melee option Before you unlock the Diving Spiral Strike from mastery? 

just a suggestion, I'm like level 14 now on my Bandit and once you're Up there and can get important Skills like Bomb Trap, Agility, Bow Mastery and especially once you find the Spread Shot Scroll Handling Combating Groups becomes Way more Manageable without having to Resort to Cheesing it by getting Maybe 2 shots off before Constantly Spamming Bounce and Dash to Run All Over the place to not get Wombo Comboed into Oblivion.

(+4)(-2)

I hope that you revert the difficulty changes or allow us to have a harder setting for players who want more of a challenge, game is tons of fun either way tho thx for all the effort you've put into it.

(+1)

The pace of the enemies feels way better now. Im no longer in need of constant running and dash attacking.

(+3)

The previous update was rewarding, and this update fixes the 'still using starter gear issue', about the only issue I had with the games difficulty previously was the green toxic wisps being an ass to fight. 

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