Happy new years everyone, it's year of the rabbit so that should mean something good, right? I am still working away on Atlyss, and happy to say that it's just...
Hello everyone, it's been about a couple months since I have posted the last devlog for Atlyss. Fear not, I've still been working away at it, though a bit slowl...
Atlyss Development Update 7/7/2022 Hello everyone, and thank you for following the development of my rpg passion project. There's quite a lot to unpack here, bu...
Hello everyone! As it may seem somewhat noticeable, Atlyss has been under hiatus for some time now. I've been considering of taking a break from this large-scop...
A new version of Atlyss (0.0.95e) has been released. It is a test build with only one map, and it's unstable/unpolished as well. Some regressions, notes - Chang...
Hello! This is another dev-log containing some more progress information for the next update (v0.0.95) that's coming hopefully soon. There's still quite a lot o...
Welcome to the first devlog of ATLYSS! There has been tons of really great feedback and suggestions provided and I'm incredibly thankful for that and all the su...